Framed
June 30th, 2009
She just goes on and on and on and on and on…
Playing with talking animations and deciding on how much I should animate on her. Her hands will move, as will her hair (ever so slightly, though)…what about the head? Should it bob a bit? And her body? Maybe I’ll have her sway a bit…kind of lurch forward. I’m pretty happy with her speech pattern, though. It’s made up of about 9 different frames set to 14 frames of looping animation. I might triple the number of frames (using the original 9 mouths) and have her lurch in the middle. Slowly. That would also give me 42 frames to play with her arms and head.
Her expression is a little too happy…but it made me think, “hey, what if I have two different talking loops–one happy, the other kind of straight?”
That would make a left happy talking, a left straight talking, a right happy talking, a right straight talking, a front happy talking, and a front straight talking. 252 frames.
Since she’s kind of short, I thought I might have her tilt her head when talking to taller characters. I don’t think I’d need front animations for this. 420 frames. I’ll have her face the camera to talk for her back talking animations.
Eek.














